Friday, September 24, 2010

Working on two things.. moving on to another

Not leaving the other two behind, just working on another idea.

It will eventually be a Mail Freight Truck





-darren

Lighting Chicken Scene

Maybe i'm jumping around too fast, but I like to keep my creative juices flowing.

Started lighting the chicken scene. I like the background, but need to work on the look of the rest of the characters.


-darren

Multi-tasking a Chicken Scene

Began working on an idea I sketched out in my sketchbook.. I'm liking the way it's coming along. Want to change a few things around






-darren

Space

Progress on the Space Scene I'm doing. Never really lit outer space.. let's see what happens


-darren

Sunday, March 8, 2009

4th Weekly Post: Continuous post - More Rendered Objects - Doors

I modeled the key doors that will be seen in my animation.

Cell Door:

































Door:

























Dungeon Door:

























Door to Jail Cells:

Sunday, March 1, 2009

4th Weekly Post: Modeled Images

I did a few basic models this week. To tell the truth, I did these because I was finishing my computer animation 1 environment model on the same week. Now that my model is pretty much finished, I can devote all my modeling time on this project, oppose to dividing my effort between the two.

Next week I want to model dungeon door, cell door, another door that's placed in the environment, the door that leads to the jail cells, and wall torches. I'm going to try and even model more, but I'm not sure how long the doors will take, because the camera will definitely see them in detail, so I want them to be beautiful. I'd really like to get my environment walls and floors modeled as well. I plan on asking my teacher the best way to model these on Tuesday.


Shackles

























Old Rusty Spear

















Column Choices ( I can't decide on something)









Pick

















Sword/Knife

Monday, February 23, 2009

3rd Weekly Post: Extreme rough pass

This is the extreme rough pass I did for my animation. It looks like a shitty old PC game, but it might help give an idea. The wall that moves infront of the camera at the end is suppose to be a door.