Monday, February 23, 2009

3rd Weekly Post: Extreme rough pass

This is the extreme rough pass I did for my animation. It looks like a shitty old PC game, but it might help give an idea. The wall that moves infront of the camera at the end is suppose to be a door.

Sunday, February 22, 2009

3rd Weekly Post: More Reference Images




























3rd Weekly Post: Urgent Care

I can understand the demand for a strong conceptual idea of what I set out to do, but I am not a very good concept artist. It's unfortunate because I really am interested in that type of art.

So I beg, I need to start modeling this project. If I don't start soon: I'm going not be able to finish it. The modeling, texturing, and lighting can be a demanding load when I have even more projects to do for other classes. And as I said before, I want to make this a great project.

So I was wondering if I can post every week some props that I have modeled. 4-5 props every week sounds manageable. These props include torture devices, falling rubble, pillars, chains, doors, and windows. I can post a rendered image. It won't be textured, just modeled. Once everything is modeled, I can then texture it accordingly. Once things are textured I can then do the scene layout and finally the lighting and animation.

Here are a list of props I can think of I'll need:
Door
Cells
Window
Torch holders
One Lit Torch
Rubble
Fallen wooden beams
Pillars x 4
Shackles
Chains
Broken wood
Cage
Hanging Cage
Hooks
Rope
Torture Devices:
thumb screws
clamps
saws
sharp picks
sharp clamps
scissors
knifes
scourging tools
spears
whip


That sounds like a good list, I want it to be creepy, but then not extremely cluttered.

I've been thinking about what you said, have obstacles in the characters way.. it shouldn't just be a straight shot. Which I can agree on. Tripping over things, and running into beams and rubble sounds like a nice idea. I could have cages and things also blocking his way.

The next post is strictly reference images..

Sunday, February 8, 2009

2nd Weekly Post - Story Board







2nd Weekly Post - Concept drawings







2nd Weekly Post - Reference Video

http://www.youtube.com/watch?v=Mq9N9ddsKg8

Skip the majority of the video, just watch 2:18 onwards

This link is the video where I got my inspiration, although mine will be done differently. But thought it would be neat for you to see.

I'm having problems with lighting source, but I plan on discussing this with you tomorrow morning. If you're not there.. then my question is

If I'm in a creepy old abandoned dungeon, where does my light come from? Thought of several options, I can discuss with you tomorrow

2nd Weekly Post - Reference Images







Sunday, February 1, 2009

1st weekly post - Reference and Idea: Reference

Reference, extremely hard to come by. I can't seem to find a lot of pictures for old 14th century type dungeons/prisons.

Here are some websites I found.

http://www.exetermemories.co.uk/EM/_buildings/prisons.php
http://www.inetours.com/Pages/SFNbrhds/Alcatraz.html
http://alcatraz-island.visit-san-francisco.com/
http://www.mccullagh.org/image/d30-14/alcatraz-pit.html
http://www.boatingsf.com/photopage.php?photo=58
http://www.visitingdc.com/san-francisco/alcatraz-prison-picture.asp
http://www.flickr.com/photos/blee1996/2373359982/
http://www.flickr.com/photos/78439619@N00/89457669/

It's not a lot to go off of. I need to run to the library on Monday to pick up some books on castles and prisons.

Think I might go with an Alcatraz type look for the prison, but instead of it being modern, I'll make it more rustic.

That's making me more confident about designing the cells, but the hallway and room before the prison I'm unsure about. I need better photos and reference. Need to get some fine and little details that will make it look worth while.

The room before the hallway I want to make it like some kind of desk workers area. Like, where the guard would sit and.. keep watch. Except.. in ruin and destroyed.

The hallway I can't think of anything fine and unique to add. The camera will be running through this part, so too much detail wouldn't be noticed anyway during the 2 to 6 seconds the camera is actually in there.

Next posts -

I would like to include drawings of the prison interior I want to be modeling and an animatic. Also, I can scan some nice photos that I find in the books I'm picking up from the library.

Also, I'm going to watch clips of movies to help me get a feel for the environment.
Green Mile - Shawshank Redemption - Mystic River - Chronicles of Riddick

Do you have any good movies with scenes that will help me? Something with a prison in it, heh. Time era.. 14th century? I'm assuming thats what the time period I'm picturing in my head.
The time of iron, bricked stone walls, wooden floors and furniture, candle lights, etc...

1st weekly post - Reference and Idea: Ideas

Idea:

Ok, so my idea was to model a prison and have some kind of camera movement in that prison.

I've thought it over; I don't think I will be able to model and ENTIRE prison photo realistically. I am kind of second guessing myself on doing a room photo realistically. But I want to try and give it my all, this is my major. If I can do this well enough it will be great work for my portfolio.

I thought about just modeling a few simple but not so simple rooms. The camera, like we discussed in class, will be from a POV of a person.

I can't decide, but it sounds like it won't be too much extra effort. However, I thought about adding voice, the dialogue would be simple. The main character would just have breathing sounds, but there will be this other "voice" in the clip. Maybe?

I put timing right before each thing, so you can kinda tell how long things will progress
- Story

(0 seconds)The camera walks through a doorway into a old 14th century dungeon/prison.
`` needs to be important that the camera isn't just moving. You should be able to feel the footsteps as the camera moves.
The camera walks forward and looks around what appears to be an old office like setting, but it's in ruin.. old wooden furniture is destroyed. The ancient stone bricked walls are crumbling and falling apart. Debris is scattered across the hall.
The camera continues walking, casually glancing to the left and right.
(12 seconds)"You won't be able to find her.. *small laughter*"
The camera is startled. Quick glances to the left and right, then focuses on the hall way entrance in front. The camera dashes forward
(13 seconds)"I wouldn't go that way.." the voice continued.
The camera is now breathing heavily, half out of breath, half scared shitless with the mysterious voice.
The camera gets to the end of the hall. There are two directions, left leads to a door and right leads to a hall that continues further.
The camera looks left and then right. Then back left again.
(14 seconds)"No.. no.. don't go that way.. don't go that way.. don't go that way. Don't go that way!!"
The voice repeats this and each time gets faster and angrier.
(19 seconds)With a sudden jolt the camera runs forward in the left direction for the open door which leads to another room.
The room is full of cells and the camera stops to look around, out of breath. Noticing it to be a dead end. But then a pool of blood(or something) catches the cameras attention.
"Oh.. hehehehe, seems you have found her... but, now who is going to find you!!! *maniac sinister laughter*"
The camera quickly turns around for the open door, but the door slams shut
A lound CLANK is heard when the giant metal door is shut. The lights quickly flicker on and off and then stays black
(30 seconds)


too ambitious?

- Thoughts

In total, I will be modeling one room, one hall way, and one room full of cells.

Seems manageable to me, i think. I really want to do an amazing job, I need this to be portfolio worthy.

I talked to Ryan and he said he would be willing to help if I have questions, which I'm bound to have.