Sunday, February 8, 2009

2nd Weekly Post - Reference Video

Skip the majority of the video, just watch 2:18 onwards

This link is the video where I got my inspiration, although mine will be done differently. But thought it would be neat for you to see.

I'm having problems with lighting source, but I plan on discussing this with you tomorrow morning. If you're not there.. then my question is

If I'm in a creepy old abandoned dungeon, where does my light come from? Thought of several options, I can discuss with you tomorrow

1 comment:

  1. Glad to hear you are excited about the project. Keep that going from now until the end of the semester. Stay excited in it and get as deep into this as you can (read about the history of these places, look at reference... immerse yourself in this environment/ world and your design will feel more honest/ real).

    Can you take a trip to a defunct prison somewhere? I know there are a few in Ohio that have been used in films (Shawshank, etc...) That might be a very valuable trip for you. Take picks, talk to the people there (if there are tours you can take). That would be great if you could do that (go beyond just online pics and books).

    For monday, we will meet in class and I'd like to see the following. Blow us away with the level of detail you go into (pretend this is a pitch for a film or sequence in a game...)

    1) An animatic of your storyboard. Drop your panels into after effects with a rough dialogue track. We'll get an initial sense of how things are working. Can scale images to give them sense of moving through the hallway. Also, when you look at your board panels, make sure the horizon line isn't too high (that your camera doesn't feel like it is too high off the ground... 5.5 feet is where it should be... )

    2) Then, show us reference photos for what you are going for... Detail your sketches (show us what is in the place and what it looks like from the exterior). Also, what does the environment around it look like? Would be great to come up to this structure, see the distant sky (a painted BG, doesn't need to be 3D)... build up the depth in the establishing shot including foreground elements.

    3) Also, start thinking about color... probably will be pretty dark (almost black and white). The fire will really stand out against the rest of the piece (as it should) if everything else is very desaturated. But make a color scheme for this that we can look at. Check this site out here...

    The fire is the only life/ chance in the whole place and, when it goes out, everything loses color (almost to black). I would keep it very cool in there (cool colors) sterile, alone, isolated... think about the feelings you want and what colors say that best.

    So that would be a very solid presentation for Monday. See you in class next week and looking forward to seeing all your progress. Go above and beyond what the assignment calls for. Wow us. Have a good rest of the week.